Works
On itch.io I go by ICE Neuron. I started learning game development in 2021: my first game, Counting Down, took eight months in LÖVE; since then I have made six small games in Godot for Trijam, a jam where each game is made in three hours. They all play in the browser.
The games and the video can be loud, so turn the volume down first.
Games
Counting Down
A rabbit is trapped in a dungeon and has a week to get out, or be trapped forever.
I made all of the art and most of the music myself.
Who Is Enemy
The figures around you seem to be your own reflection, but the danger hides in the details.
Climbing to the Top
Keep going until you find the mystery bottle!
Rescue the Snowman
Save as many of your snowman friends as you can.
Push & Pull
Use the claws to make what the guests ask for.
Ice Lonely
Help the bear survive as long as possible on the beautiful Earth.
Deep Dive
Rabbit Boss dives down for a shining carrot!
Other work
Why I make games
Gameplay
Why did I dive into game development?
Games are my playground: they let players jump in, interact, and become part of the adventure.
Story
What am I trying to say through my games?
I want to tell stories that really hit home, letting players dive deep, uncover emotions, and find their own meaning as they play.
Visual style
Why pixel art?
Pixel art is my jam! I love playing with colour and structure, using simplicity to evoke big feelings while leaving players room to imagine.
Electronic music
Why electronic music?
8-bit beats match pixel art perfectly, setting the mood and adding another layer of emotion to the game world.
Creativity
How do I keep things fresh?
I turn the way I see the world into games, making something that connects with players in its own way.
Social interaction
How do my games stay grounded in real life?
I want the interactions in my games to be a bridge that connects people across ages and places, not something that pulls them away from real life.
